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Showing posts with label Flames of War. Show all posts
Showing posts with label Flames of War. Show all posts

Thursday, October 05, 2006

Flames of War Tournament at Game Parlor, Woodbridge, Virginia




Last Saturday I participated in my first FoW tournament. This one was organized by Eric Lauterbach who held it at the Game Parlor store in Woodbridge. As you can see from the photos the playing areas filled up the back of the store and it was a wonderful assortment of scenery. It was a long, but fun, day of gaming. I think there were a bout 20 participants and they all seemed to be having a great time. Tournament play is a good way to gain experience. You see all the different armies and their equipment in action and you learn how your stuff works against a variety of opposing forces and different situations. Definitely a good learning experience. I'm not a beginner, but I learned a lot anyway. Over the next few days I will be posting more pictures and commentary on this event.

Monday, August 21, 2006

Sneak Peek! Counter Attack at Sidi Rezegh Scenario Test Play


Sidi Rezegh Airfield - Panzers and Italian Anti-tank guns line the ridge overlooking the airfield. Posted by Picasa

Ariete Division moves into start posittions. Berseglieri platoons support the armor as it advances. Posted by Picasa

The New Zealanders are dug in, awaiting the counterattack. Two pounder portees and Crusader IIs provide a minimum of support.  Posted by Picasa

The New Zealanders take a beating. Their poor little 2pdr anti tank guns on trucks are not yet in range of Ariete... will the infantry live long enough to see an enemy tank die? Posted by Picasa

The 7th Royal Tank Regiment moves forward into the clutter of their fallen comerades and foes. The smoke screen from burning tanks gives them some cover as they advance. The Royal Horse Artillery stands by to sell themselves dear.  Posted by Picasa

Ariete blasts through the Crusaders and prepares to take on the Portees and Marmon-Harringtons. Posted by Picasa

On the German flank, Crusaders have used their speed to get behind the Panzers. If they could only hit what they were aiming at, the outcome might have been different! Posted by Picasa

Crusaders and a Honey move out of cover and into the fray. Ariete will feel the full force of the ferocious 2pdr and the American 37mm! Posted by Picasa

Surviving Panzers advance beyond burning Crusaders and prepare to hammer the surviving 25pdrs of the RHA. Posted by Picasa

Arietes tanks advance across the burning battlefield towards victory. Posted by Picasa

The RHA, friing at point-blank range over open sights earn the respect of the Panzers. Shortly after this, the remaining Panzers assaulted the last gun. all but two (the commander and the 2IC) were destroyed, forcing a company morale check. Though the RHA ceased to exist as a unit, the Panzers fled the field due to heavy losses. Posted by Picasa

On the Italian flank, the Bersaglieri move victoriously onto the objective.  Posted by Picasa

The Asasult begins and the game ends... Posted by Picasa

Thursday, May 11, 2006

FoW Charity Tournament 17 Jun 06, Eldersburg MD

If you live in the United States (East coast, more or less!), play Flames of War, and can make it to this tourney, I highly recommend it!

As an old soldier (getting older every day!) I can't say enough about the good things Army Emergency Relief does for soldiers every day. Please support this if you are in the area and can afford to donate to AER. Hey, if you can't make the tourney, but would still like to lend a hand to soldiers in need, please make a donation - it's tax deductible!

Further, I played in a Tourney run by these folks in the past, and it was an incredible experience, mucho fun-o; Dylan and 'company' are the best, and the game shop he and his crew support is fantastic!

Information below is from a post Dylan made to the "NVa_Flames_of_War_Group" Egroup on Yahoo.

"Full details will be posted this weekend, but I wanted to let
everyone know early about an upcoming charity tournament - all
proceeds will go to support Army Emergency Relief, which is a non-
profit organization established to support soldiers and their
dependents with financial problems. Details about AER can be found
at www.aerhq.org if you want to know more.

As for the basic tournament details...
Date: Saturday, 17 June 2006, 9:30am to 7:30pm
Venue: The Arena, located in Eldersburg, Maryland.
Format: max 48 players, 1500 points, Mid-war, 3 2.5-hour games
Meals: Lunch provided by local businesses
Entry: we are requesting a $50 donation to AER (it is tax
deductable)
Prizes: $1000 (yes, a thousand) in Battlefront miniatures, plus:
Osprey books, Avalanche Press games, Alliance Distribution games,
and additional prizes from various game manufacturers - support from
the game industry has been nothing short of incredible. Most will be
given out as door prizes, and nobody goes home empty handed.

There will also be competitive categories for, among other things:
•Best German Commander
•Best American Commander
•Best British Commander
•Best Russian Commander
•Best Italian Commander
•Best Painted Team/Vehicle
•Best Painted Army
•Best Background/Composition
•Best Young General
•Most Enjoyable Opponent
•Best Luck
•Worst Luck

Yes, we have a lot of stuff to give away! We will also be raffling
off the constructed game tables and terrain made from donated
materials - you can enter the raffle for terrain (if it can be
shipped) even if you can't attend.

If you want to come out, but aren't into the tournament scene, there
will also be a Kursk-theme mega battle, challenge tables, and pick-
ups. For those that are staying the night, we will also have various
games arranged for the day after.

If you would like to help out, but cannot make the trip, you can
also sponsor someone - there are several young local players who
would love the opportunity to play, but feel guilty about not being
able to make the donation. Please PM me if you are interested in
sponsoring. You can also send terrain materials (such as flock),
which are rapidly being expended...

Anyway, details to come when the PDF is published this weekend. If
you want to pre-register, you can make the donation at the AER
website and forward a copy of the verification message to
dylan.gould@us.army.mil or PM me for a mail address to send the
donation (or do it at a local military post).

Thanks for taking the time to read a long-winded post, and hope to
see you in June!"


Hey Look! They have a category for me! "Worst Luck"!! Wooo hoo! I have a shot! ;-)

Hope to see you there!

Monday, April 24, 2006

Double Debut, and More Devilish Dice

Bwana Bill has his Afrika Korps Panzergrenadiers on the table after a heroic painting effort. Long nights painting tiny boots and goggles has paid off! His troops and their support, while still not quite finished, to his own high standards, look great!

Pure serendipity broke all over your dynamic gaming duo, as I ‘nearly finished’ my British 17th/21st Lancers, Death or Glory Boys, also known simply as 'The Deaths'. It was time for a showdown!

Bill and I decided on the “Hold the line” scenario, and he chose to defend. With his 1500 points of Confident Veteran infantry against my 1865 points of Confidant Trained tanks and infantry, it was looking like it might shape up into quite a rumble.

Beware of the ides of… April?

I lined up all my forces on one short end of the table – it is an awesome sight to behold!


The 25lb guns of the Royal Horse Artillery (arty) Regiment prepare for a fire mission.

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The iron steeds of the ‘Deaths’ are on line awaiting the signal from their company commander. Eight Valentine IIIs supported by a pair of Crusader II Close Support (CS) tanks, and six Crusader IIIs with their ‘so-so’ 6lb guns make up the armoured company. In the lead is the scout platoon of three Bren carriers. These little doodads cost very few points, move a wholloping 16” each turn. In addition, they get the movement in advance of the game called the “Recon move’; This rule allows me to move them 16” (over roads or regular terrain) before the game begins! Then on the first turn, they move again, along with any other platoon I care to move!
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The infantry in their trucks, with the Royal Horse Arty spotters in their White Scout Car. One Bren Carrier of the Scouts can be seen on the right of the spotters. Ahead is some scrub brush that will provide concealing terrain. Will there be an ambush in it?
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Bill dug in two platoons of Afrika Korp Panzergrenadiers and their company commander, and held his Pak-38 Long 50mm Anti-Tank guns in ambush. They fire 3 rounds each per turn – that can devastate a tank company in short order!


The near objective on my right flank, where my tanks would head first was guarded by a platoon of Panzergrenadiers, with a Kampfgruppe of the company 2IC and a pair of Anti-Tank rifle sections. This was not going to be easy. Digging out dug in infantry is tough, and backed up with defensive fire with an anti-tank rating of 7 would probably cost me some armour!
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The second platoon of Panzergrenadiers are dug in on the furthest objective. Their company commander stands with them, stiffening their resolve.
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In reserve, Bill was holding a short squad of heavy machine guns, three Dianas, and five Panzer IIIs with the long 50mm. again, a devastating rate of fire (RoF) of 3 when they appear. This could turn ugly right quick!


Bwana Bills reserves and his ambush platoon. He has done a fantastic job painting them.
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In wargaming, there is a tenet, a truth that can never be denied. The newest model on the table will die first. In our case, we both have brand new armies we have just finished painting up to our rather critical standards – and we aren’t done yet – and they have not been played yet. The question then is, whose shiny new toys will be the first to die?


The recon platoon blew through the ‘scrub’ area before the game started, clearing it of any possibility of an ambush. The rest of the amour follows closely.
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As the attacker, I moved my forces first, though I rolled for Aircraft support first – and failed to roll the required ‘5’. The Scrub area that was cleared by my recon was a perfect hiding place for my low-slung Crusaders. They could see, but couldn’t be seen well. As the Recon approached the first objective and opened fire with all machine guns, the tanks that could see the objective also opened fire, pinning the poor Panzergrenadiers.


The Recon section prepares to assault. The Bren carriers are designed to scout, not fight.
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The Recon moved up to assault the infantry. The Panzergrenadiers opened fire with the 2.8cm anti-tank (A/T) rifles and the A/T rifle section. In addition, an MG section opened up on them. After bailing one of the lightly armored scout vehicles, more hits piled on, killing it. After the assault was over, there was still a viable Panzergrenadier force remaining near the objective, however, the brave (but foolish!) scouts had thrown the grenadiers off. The objective was still contested at this point.


One of the scouts is bailed by defensive fire, though they have managed to kill one stand of infantry. The bailed track would die quickly.
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As Bwana Bills turn started, he rolled for reserves – and failed to roll a ‘5’. Next turn he would still need a ‘5’, but would get two die. He decided that now was the time to spring his ambush. He needed to kill off those pesky Bren carriers to clear the objective. He decided to fire his infantry platoons A/T rifles, fire the A/T guns of the Pak-38 platoon, and then his remaining infantry would assault. One of the Pak-38s fired at the approaching tanks, killing one Crusader. The Pak-38 A/T guns that fired at the tracks missed, the A/T rifles scored one hit, but achieved nothing, so Bill decided on a desperate gamble and assaulted the scouts. Defensive fire failed to hold the grenadiers back, and they assaulted. Between their firing and their determined assault, the last of the scout platoon sat under a pall of smoke.


The Pak-38 platoon springs their ambush and aids the Panzergrenadiers in finishing off the foolhardy scout platoon.
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I rolled for Air again on my turn – and failed. I never realized how hard it is to roll a five! Having noted the threat from the Anti-tank guns, I decided to let fly on them with everything that was in range. This meant I would have to split my assault force to insure their destruction. I moved six Valentine IIIs up, getting three of them in range. With the sort of tanks I’m running in this unit, I maintain my RoF of two even though I moved. Still, I couldn’t expect too much from a 2bl gun, since his A/T guns were dug in. I fired all the Valentines, hitting with four shots, however failed to kill anything. I decided to fire my Crusader II CS as artillery. I managed to range in on the first roll, and place a template on the three guns. Again I failed to kill any, however, the guns were pinned by arty fire and their RoF would drop to one. Instead of nine shots next turn, they would only get three. That would be a big help. Since my spotter had moved, he couldn’t spot for the Royal Horse arty. The gun crews were brewing up a pot of tea and enjoying a task-free day soaking up the sun. On the objective, the Crusaders charged ahead and opened fire, killing the remaining infantry on the objective – however, the 2IC and his nasty little A/T rifle sections were still fighting and holding the objective!


The Pak-38s, pinned after being pummeled by Crusader IICS fire.
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Bill began his turn by rolling for reserves. There was a bit of desperation at this point, seeing that horde of tanks so near the objective, not to mention his A/T guns were now the only thing on the table that could really stop the ‘Deaths’ from rolling over both objectives with minimal casualties. He picked up two die and hurled them – and rolled snake-eyes. No reserves this turn. Bill mentioned that in the desert battles, it had usually been the Brits wondering where their tanks were, as enemy tanks hammered the ‘crunchies’ (infantry). Still, he had to make do with what he had. His A/T guns were pinned and couldn’t do much – still three shots is betting than nothing! He opened fire on my approaching tanks, selecting a trio of Crusaders that I had foolishly left in range. He managed to kill one with the Pak-38s. The 2IC and his attached A/T rifle sections moved back towards the objective, to ensure that it was contested.

Once again as my turn began, I rolled for air support, but rolled under a five. That’s a 100 points sitting on the airstrip, doing my army no good. Still, with Bwana Bill rolling the way I normally roll, things are looking pretty good for me right now. Air would just be overkill. I moved all my Valentines (except the HQ!) up into range of the A/T guns. I moved the Crusaders up to take the near objective and finish off that brave, stubborn 2IC and his foul A/T rifle sections. I also decided that now was a good time to bail my infantry out of their trucks and start them walking. The Royal Horse arty spotters jumped out and set up, preparing to finally get to work.


The infantry bails out early and begins the long walk to the second objective. Posted by Picasa

I fired all guns from the Valentines at the Pak-38s. I also ranged in with arty and the CS tanks as arty – killing a gun and a vehicle, and pinning them again. The Crusaders passed the objective and opened fire on the Panzergrenadier 2IC and A/T rifles. They managed to kill off the A/T rifles, and the 2IC held fast... for a moment.


The Crusaders prepare to finish off the 2IC and his A/T rifles.
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The Crusaders then assault the poor 2IC, who is now all alone, and they finish him off. Things are looking grim indeed for Bwana Bill and his DAK.

Bill rolls his dice for reserves – and gets one platoon!!! He brings on his Panzer IIIs to support the failing left flank (the near objective, where my Crusaders are located). He opens fire and kills two Crusaders! It’s something, but still doesn’t look like it will be enough.

I roll for air support – and get it! I charge my surviving Crusaders right into the middle of his Panzer IIIs – Tally ho lads! I bring up the Valentines so that some of them are in range of the Panzers. Though it’s unlikely the 2lb gun will do any harm, it can’t hurt to try. I fire the Crusaders at the side armour of the Panzer platoon, killing two. The Valentines open up as well, surprisingly killing one tank! While I was very pleased for my little Valentines at this amazing result, I knew this was a serious blow to Bill. The Panzer platoon would have to test for Morale. They failed and left the table leaving Bill in a very tight spot.


Panzers smoke in the distance. In the upper right of the photo, a burning Crusader III can be seen as well.

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I call in the air – three planes – and bomb the infantry on the second objective. After three passes the little Hawker Hurricane IIC kills the platoon commander as well as the company commander. This is the nail in the coffin. In addition, the arty opens fire on the Panzergrenadiers, pinning them.


The Hurricane IIC rolls off the target after releasing bombs.
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Bill rolls for reserves. This roll is so very crucial. He picks up a handful of dice – and doesn’t roll a single ‘5’ or better! GAH! The frustration is intense – for both of us. Unfortunately, this means that he has only one platoon on the table, and no company commander. He is under 50% strength and can't check for morale. The game ends with Bills shiny toys being the ones to take the hammering. He asked for a rematch; so keep your eyes peeled for that post to come!


The platoons that didn't show up. These platoons sitting in reserve, not appearing on the table may have cost Bwana Bill and his DAK the game - three Dianas with their powerful guns, and the HMG section. While the HMG teams may not have hurt my amour, those Dianas would have put a serious hurt on the 'Deaths'.
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