A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!
Thursday, May 26, 2005
Fashionjaegers or Parasoltroopers?
Apparently a new term was coined at a recent Flames of War tourney at our local; Fashionjaegers.
I don't know if that was a Freudian slip, or if it was just plain silliness, but we've come up with a couple of alternative army names;
Fashionjaegers
Pansy Grenadiers
Parasoltroopers
Tonight we are playing a 1500 point Mid-War game at Eagle and Empire.
I am contemplating which army to field.
Tough choice - American Parasoltroopers, or Fashionjaeger. Cotton or Tweed. Decisions, decisions!
Tuesday, May 10, 2005
Monday, May 09, 2005
Treasure Hunt - A Warhammer 40K Game AAR
We played WH40K on Saturday – but the game got off to a late start, due to the foul traffic here in Northern Virginia.
Carl had the plan and the terrain. My son, David, and I arrived 10 minutes late, and Bill was waiting patiently for us.
Bill had a table staked out for us at a local game shop, a place where the owner had an odd flight of fancy and provided us with blue tables to play on.
I don’t know too many gamers that want their troops marching across water.
We waited nearly two hours for Carl, but the traffic wouldn’t loosen it’s grip on him, and his precious cargo of terrain; I ran next door to Hancock Fabrics and bought some mottled brown cloth to throw on top of the blue tabletop.
With that, we started unpacking our figures and preparing for battle.
Then Carl arrived. Nice. I think the key to breaking Evil Traffic’s grip on a fellow gamer is to go ahead and prepare to play, as if you are going to play without them – the Voila! They show up!
We divvied up into two teams. David and I on one side – David’s Blood Angels in all their gleaming red glory alongside my Tau in their camouflaged, high-tech beauty. The thought that my firepower would supplement his superior hand-to-hand capabilities was like dancing sugar plumbs in our little pea-brains.
Across from us was Carl’s Road Warriors – a battle-tested Ork Speed Freaks army, and Bills Chaos. A brutal army, those Chaos guys. His newest bit for his army was a Defiler that may have cost us the game.
The table had six buildings on it; four of the buildings had “secret markers” – that was the treasure hunt part of the game – and two more “secret markers” were in an underground labyrinth.
There were also openings to the labyrinth in all six of the buildings. Each opening corresponded to a spot in the underground labyrinth, where your troops would come out after climbing down ladders and such.
The game went badly for David and I from the first turn. Bills Defiler fired its huge canon and killed a vehicle of mine, which snookered one of my Broadside Battlesuits. Trapped behind the burning vehicle, it could only fire its Smart Missile system – if I moved it, the entire unit would count as moving, and lose an entire turn of firing. I needed every shot I could take at this point!
To add insult to injury, Carl’s Speed Freaks entered a building close to them and found the “hidden Treasure!”
Well, it wasn’t “game over” just yet.
Since we were running low on time, I took my shots while David marched across the board. His Death Company and Assault Marines jumped into hand-to-hand with a unit of Chaos space marines and decimated them. Unfortunately on the very next turn, two units of Chaos blokes assaulted the Death Company, at least one of them was a unit of Berserkers, and the Death Company died gloriously.
I got one good hit on the Defiler with the one rail gun that had a clear shot – I destroyed the huge canon on it that took out my grav-tank earlier. Unfortunately, it kept trudging across the board.
If you’ve every played the computer game Dawn of War, you’ll well know how evil a Chaos Defiler is in close combat!
My surviving scouts, who had bailed out of the destroyed grav-tank started taking fire from a machine on one of Carl’s Ork War-Truks. I took a couple of casualties but not enough to cause a morale test. The three lads with rail rifles fired at a Chaos troop transport that was trying to get across the board and charge into our foot troops, causing tank shock. The heavily armed scouts managed to immobilize it for the rest of the game.
My army general and his bodyguard saw an opportunity to go after the win by jumping down a rabbit hole and popping up in the rear of Carl’s Orks. Unfortunately for me, Carl had the same idea, so popped his Orks down some rabbit holes too. By the time my general and his bodyguard arrived, there were two solid units of Orks in the labyrinth.
At this point we were out of time. Unfortunately, on top of us starting two hours early, I had promised Lovely Wife that we would be home by 6pm-ish. We failed to count on the fact that two strong hand-to-hand armies would take a lot of time to figure out combats, so while David and Bill were rolling die and figuring out attacks, Carl and I were chatting about old movies and such. We started packing our gear at 6:15. Lovely Wife was not happy. And the day before Mothers Day too! Good thing I bought flowers! ;-)
My general and his bodyguard jumped down the rabbit hole, ran straight to the nearest group of Orks and started hammering them. Unfortunately, the Orks only lost two lads on the first attack, and then they attacked back and caused a three wounds on the commander – I saved all but one. Since I lost combat, I tested for leadership, and passed with no problem. Next turn, the commander attacked and caused 3 wounds, but their retaliatory attacks caused him a further 4 wounds – and I failed to save 3 of them, resulting in the death of the commander.
At this point we called the game, not because there was a clear victor due to combat, but we were just plain out of time.
Carl and Bill won, due to the fact that Carl’s Orks held the “hidden treasure” chit when the game ended.
It was a nice re-introduction to WH40K and as always, a nice time to hang out with the lads and just talk ‘guy-stuff.’
Friday, May 06, 2005
Warhammer 40K Revival
I've not played Warhammer 40, 000 (WH40K or simply 40K) in over four years - probably closer to five. Saturday, I will play a game with a new army, the new, 4th Edition revised rules, and three other relatively innexperienced players.
I say relatively; One of the lads has had photos of his army in Games Workshops' White Dwarf magazine. Carl does amazing work, both modeling and painting. And as if that isn't enough, he's one of the cannier generals in the game!
Bill and my son are the other two players; Bill has played a bit, and my son has only played 2 games.
Normally you won't seem me touting Games Workshop (GW) stuff on my Blog. I figure they get enough press on their own, throw in a few thousand Internet news groups on the subject of their various games, and they don't need my Blog boosting their sales.
I don't feel the need to boost their sales because I have become very dissenchanted with the company and their business practices. While the popularity of their product climbs, their prices increase for everything they sell.
They package stuff so that you have to buy a pile of junk you don't want to get the one or two items you need.
However, it's not my intent on this Blog to bash GW either! I still like WH40K a bit, and it gives me some 'bonding' time with my son.
Sooner or later, his interest in historicals will blosom and he'll be rolling bones and pushing lead alongside me, and ditch the plastic heap forever! ;-)
Bill describes the scenario like this: "Six numbered markers are placed face down on the table. Probably four on the "surface" and two in an underground labyrinth. Then a D6 is rolled to identify which one is the real objective. Both sides have to find the real one and get it off the table. The labyrinth is actually only a small aspect of the scenario.
This is one of those things where it could end quickly, or it could be very dramatic."
We'll see!
Tuesday, May 03, 2005
A Little Explanation - The Photos!
I'm new to using Picasa and Hello! and I've not quite figured it out yet.
Those photos below are a tad out of order. Partly due to my inexperience with Hello! and partly due to the fact that I just sort of lost track of taking photos during the game. That sort of thing happens when you are focused on keeping your little lead soldiers from "dying" at the hands of an exceptionally aggressive enemy! ;-)
What we had was 4 Allied players and 4 German players. Starting on the German left flank, they were faced with, in order, Free French (with U.S. equipment), American Armored rifle company, Soviet Strelkoya Battalion, and lastly, a Tankovka Battalion, with infantry attached.
On our left flank was a Panzer Company, a Panzergrenadier Company, my Fallschirmjager Company, and another Panzergrenadier company.
The two left-most battles, the Free French V.S. Panzer Company, and the Americans V.S. Panzergrenadier Company ended in ties. (The French may have actually won, but it was a very near thing!)
My battle was a definite defeat, as my troops moved far too aggressively into the city terrain, where the Soviet Assault company, a part of the Strekoya Bn. out-shot and out-maneuvered them, assaulting and destroying several platoons. It was truly brutal warfare at the knife and entrenching-tool (E-tool) level.
On my right flank, the Panzergrenadier Company, supported by a Tiger 1E and two StuGs decimated the poor Soviet conscripts, then turned to aid my beleaguered Fallschirmjagers. Unfortunately, as they rushed to my aid, the last unit I had on the board decided to retire and lick their wounds.
Louis was playing opposite me, and aside from some incredible and unbelievable saves on my part, the game went very well for him. At the end though, he had a bit of a rough time when his troops ended up targeted by Panzergrenadiers on both flanks, and my survivors in the center. We called the game, but it was a clear victory for Louis, and one he can be proud of.
Gaming is a bit of an expensive hobby – though this 15mm Flames of War game isn’t so bad. Small models/figures usually equate to small prices! But the game isn’t the hobby – or rather, there is more to the hobby than just playing the game.
Building your army, the way you want it, within guidelines laid down in the rules is one part of the challenge of this hobby. Another is the actual physical “building” of the army – cleaning the metal or plastic bits of mold lines, priming the models, painting them, flocking the bases so they look nice and uniform, clear-coating them to protect them, and of course playing games with them! That’s pretty much the whole hobby.
One more ingredient makes the hobby picture complete – the people you game with.
I am lucky, as most of the regulars are pretty good guys. Of course, you always get one or two “known personalities” that make you a little crazy.
And then there are guys like me who throw their die under their truck tires on leaving the shop, and spin out to destroy the evil, and obviously defective die, because we know it can’t be our tactics! ;-)
Aside from my possessed die, all else went well, and my troops all climbed back into their carrying case, prepared for our next excursion into the warzone - whether it is the Eastern Front or the Western Front - my Fallschirmjagers stand ready!
Saturday, April 30, 2005
Friday, April 22, 2005
Stand by for Incoming!
David over at AIM is sending me a couple of Hurricanes in my recent order! Yeah! I'll be building them and posting photos as I go! Now to do a little research. Since I'm currently collecting Desert Rats for Flames of War, these two aircraft would make a wonderful addition to my collection - if I can find out when they were used, and where! Gotta keep it historical!
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