
The LT in his M-8 Ape suit prepares to sell his life dear, along with those of his troops.
A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!










I broke the game disk out of the package and started playing right away without reading anything. The manual is on the disk and I did not feel like printing it or trying to study it on the screen. Nevertheless, I was able to play the first battle all the way through and win it just by experimenting with the interface, which is pretty easy to figure out. I believe that Âintuitive, is the computer term that would apply here.
Even though the game looks like you are playing with 25mm tall pieces of lead, you still get the benefits of a computer game. By that I mean that movement is not Âmy move, then itÂs your move. You input you orders then indicate when you are done. Movement then happens somewhat simultaneously with the units having higher initiative ratings going first. That does not mean that you are always a helpless spectator after pushing the ÂDone button. A third of the way through the turn play stops for a Reaction Phase during which the computer may give you a chance to issue new orders to units who meet certain qualifications. In addition to this, you are allowed to assign units to a tactical reserve status before the turn starts. This means that when the Reserve Phase comes up you can issue orders to them after you have had a chance to see what is happening. I like this approach, it is a good compromise between real-time strategy games (which I have never really cared for) and taking turns. I like the ability to reflect on the situation before making decisions as opposed to frantically scrolling and clicking here, there, and everywhere like a maniac! But thatÂs just me I suppose.
Another computer benefit that you get with this game is Âfog of war. Enemy units are revealed to you only after your units are able to spot them. The program actually projects a swirling mist; simulating Âfog of war, not weather conditions, over the areas of the battlefield that you canÂt see clearly.
Right now I am studying the manual and I intend to re-play the first battle before moving on into the campaign. Other reviews I have read say that the AI is quite challenging, so I prefer to understand the mechanics and nuances of the game better before moving on. IÂll let you know how it goes.
Editors Note: Thanks Bill! I'll have to try it out! If you are interested you can buy this game from the www.strategypage.com store.






Imagine this: the last thing a German Afrika Korps tank commander saw - the Hawker IID diving out of the sun, canons blazing.
Side-on shot, more detail - note the terrain clearing stand mentioned in the earlier post! I love this stuff!
Close-up of detail. Note the ribbing in the ailerons. Amazing! Look out kitchen table, he's firing!
A poorly lighted view of the undercarriage detail. No difference. Top to bottom this is just an incredible model.
And last but not least, another poorly lighted shot of the top. Oh well. I barely passed High School Photo and it shows!