A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!

Tuesday, August 09, 2005

A Return to the “Valley of Death”


This past Sunday we assembled yet another attempt to get a British force through the Valley of Death to destroy the main Zulu kraal (homestead) in the area. At least three attempts had been made in the past, all ending in British disasters. This time the British commander used the slow and cautious approach of forming a large square and moving it through the valley. This technique worked pretty well except for the fact that it turned out to be impossible for such a large close-order formation to cross the donga (dry river bed) that crosses the valley before running out of time. We’ll let the pictures tell the story.


The square is formed and prepared to move out.
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The Zulu defenders swarm out of the kraal.
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The square braces for the Zulu assault.
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As the square gets bogged down in the donga the Zulus close in and throw themselves on the square. Posted by Picasa

Attack after attack is successfully repulsed, but the square is still struggling to cross the donga.
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The British commander makes a huge tactical error by releasing the 17th Lancers from inside the square too early. They are attacked on both the left and right flanks and are wiped out; but only after inflicting heavy casualties on the Zulus.
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In the end, there were only three effective Zulu iviyo (units) remaining out of the original ten, while the British square was still intact and strong. We figured that the remaining Zulus would have had little or no chance to stop the British square so we called it a British victory.


Let me close with some Zulu trivia. The word “kraal” means “corral” in the Afrikaans language which is what the Boer (Dutch) settlers speak. Afrikaans is derived from the original Dutch language of the first settlers. When I was in South Africa I learned that Zulus do not like to hear their “homesteads” referred to as “corrals”, even though the old Zulu kraals did serve the dual function of both living space and corral. Anyway, just keep this in mind in case you ever meet a real life Zulu!

Happy Gaming!

“Bwana Bill”
(photo credits to my son Andy)

Wednesday, August 03, 2005

Wargaming "War of the Worlds"?


Now that there is a new movie out on WotW, there appears to be a lot more interest in H. G. Wells' original story which is set in 1898 England. When I was at Historicon I saw a group of people playing a Victorian Era War of the World's scenario. They used a set of rules called "G.A.S.L.I.G.H.T" that deals with SF battles in the Victorian Era. I suppose that the next time I go to an HMGS convention, I will have to pick up a copy and check it out.

Anyway, these guys were using Martian tripods that have been commercialy available for quite some time; long before the movie appeared. They can be found at www.tin-soldier.com for $30. So my question is this; if someone were to have a bunch of WWI Brits and one of these tripods, what would stop him from having little bit of WotW fun that would be a bit more faithful to the original story than our current Hollywood production? Just "food for thought."

"Bwana Bill"

Tuesday, August 02, 2005

Useful Modifications to “The Sword and the Flame” Rules

For those of you that are collecting figures for Sword and the Flame (TSATF), I came across a modification that you should be aware of. This modification could be very important to you since it could save you quite a lot of money, or allow you to get started before you have finished collecting everything you need to play. The modification is basically this: 8 figures per unit instead of 20. A gent named Mark Fastoso came up with this. Mark is writing a scenario book on the 1879 Zulu War and I participated in a play testing of one of these scenarios, the Battle of Intombe, at Cold Wars. It works quite well and it allows you to field more units without increasing the number of figures. Best of all, it could allow you to get started, or branch out into a different aspect of TSATF, without having to acquire an extensive collection of figures. For example; I now have an extensive collection of British and Zulu figures and I can stage large scenarios using 20 figure units. However, I recently got an urge to branch out into French Foreign Legion (FFL) scenarios for TSATF. Using Mark’s modification I can now do this without having to collect and paint a huge number of FFL figures. I have talked to other gamers who use these modifications with 10 figures per unit.

Before you try playing this way you have to change a few other procedures in the TSATF rules, this is what Mark suggests:

1. Unit Sizes: These scenarios use smaller units than traditional Sword and the Flame. Infantry units have 7 soldiers and 1 leader figure. Cavalry have 5 soldiers and 1 leader figure. Artillery has 2 figures, each figure counting for 2 firing dice.

2. Stragglers: Since units are smaller the “straggle die” is reduced. When an infantry unit charges roll one d6. 1-2 = One Straggler, 3-4 = Two Stragglers, 5 = Three Stragglers, 6 = No Stragglers.

3. Officer Pistol Rule: Do not use the officer pistol rule. Count the officer as having a rifle. If your group really likes the officer pistol rule feel free to use it, but we have found that a game with 8 figure units works a little better without it.

4. Movement: Cavalry move 5d6 and charge 6d6. Artillery move 3d6 and not firing or 1d6 and fire.


BTW, when I was at Historicon I learned that Mark’s Zulu War scenario book should be available for purchase in time for Cold Wars which will run November 11-13, 2005.

Happy Gaming!
Bwana Bill

Sunday, July 31, 2005

A Starship Troopers Pictorial Battle Report


The mission was simple. Get from one corner of the table to the far opposite corner. Far too many bugs made this simple mission a suicide run.


It's a bug planet... Posted by Picasa

Turn two, the bugs are on the move - the green markers are bugs travling underground. Posted by Picasa

From the MI point of view - the bugs are far too close. Posted by Picasa

The LT in his M-8 Ape suit prepares to sell his life dear, along with those of his troops.  Posted by Picasa

Surrounded. Bugs everywhere! Make ready!! Posted by Picasa

They're heeeerrrreee!! Posted by Picasa

The LTs last stand.  Posted by Picasa

LT goes down fighting, his men attempt to maneuver and fire - away from the bugs.  Posted by Picasa

More bugs swarm out of the multitude of holes.  Posted by Picasa

Leaving the LTs body in the dust, the warrior bugs charge the survivors of his squad. Posted by Picasa

CPL Custer at your service sir! Last stand time. The brave MI die in place, defending a stinking planet no one wanted in the first place.  Posted by Picasa

Flying bugs. Can it get any worse?!? Posted by Picasa

Flamer or not, losing your head means the fight's over.  Posted by Picasa

Three survivors, bloodied and hounded by flying bugs, finally make it to the LZ and evacuate to the sounds of their squadmates dying screams. Posted by Picasa

Saturday, July 30, 2005

An Introduction



Dear Gamers,
Keith has invited me to join him as a co-blogger on this site. Thanks Keith! I have been wargaming since my adolescent days. That is, if you count the old Avalon Hill board games. I guess I got into tabletop about 20 years ago. Anyway, I have done a variety of things, but my specialty these days is "The Sword and the Flame" (TSATF). Last summer I went on safari to South Africa, and yes, I mean a rifle toting safari like in the days of yore, not a photo safari. (Although I took some pictures too, of course.) During the second week of my trip I went on a battlefield tour and saw some of the more significant places from the Boer-Zulu war of 1838, the Anglo-Zulu War of 1879, and the 1900-03 Anglo-Boer War. I have posted a couple pictures from that trip; on top is Rorke's Drift and below is Isandlwana. And of course I have a large collection of 25mm figures for gaming the 1879 war. So I guess you could say I'm a bit of an aficionado on all things concerning South Africa; hence the nickname "Bwana Bill." So, if you ever have any particular questions about any of that, I'd be glad to try to help.
More later,
Bwana Bill

Friday, July 29, 2005

No More Guest Blogging!!!


Well, perhaps that is not entirely correct.

So let me restate that.

Welcome "Bwana" Bill as my cohort in crime (in a manner of speaking!) and new partner in Blogging!

Welcome aboard Bill! Keep the great AARs coming!

Kuh-Razy Keith

Thursday, July 28, 2005

French Foreign Legion at Historicon - Historicon Part II



Have you ever had one of those wargaming days were everything goes right and you roll over the enemy like they were bowling pins? Doesn’t happen too often, does it? (Editers Note: I've been wargaming for five years now and am still waiting for that sort of day!) Well, I have got to tell you the tale of this cavalry troop that I commanded at Historicon. I was playing exclusively French Foreign Legion (FFL) scenarios using the TSATF rules. The second day I was part of an FFL force that was trying to reach a besieged strongpoint in the desert. I only had one unit which was this French colonial ally Spahis cavalry troop. These chaps were black colonials wearing uniforms that bore a strong resemblance to the uniform that the Brits wore in the 1879 Zulu War, which I thought made them look a bit odd. I wondered what I was getting myself into, but these chaps really gave me a big surprise.

I was leading the FFL march column and was trying to move down the right side of the long table edge since the enemy units were all coming in on the left. It looked like “clear sailing” until a random die roll brought two more enemy units onto right side of the board right in front of me. (Throughout the scenario I was appalled by how many enemy units the GM threw at us. It just seemed to be overwhelming.) Well, by the time these two units finished their arrival move they were at long range for a charge attempt, so I gave it a go thinking that my unit would meet an early end. I rolled high and completed the charge into the first unit. I was then surprised when they failed their “stand and fight” roll, which meant that they had to flee right back off the table edge. The second unit charged me on the next turn but I successfully evaded. Then on turn three I charged them as well. Everyone was amazed when they also failed their “stand and fight” test and fled off the same table edge! You should have seen the look on the face of the kid who was controlling those units! Within a matter of minutes he had been wiped out without a shot being fired, a spear being chucked, or a sword being swung! Tough luck, you little creep! (He was a nice kid actually.)

After this the enemy started to swarm across the middle of the table and assail the middle of our march column. I charged into and out and back into the flank of that mass of enemies three times. Each time I routed an entire enemy unit, or finished off one that had been whittled down by the infantry rifles. In the last attack I took heavy losses in close combat but and was forced to fall back. However, the enemy unit that had just barely defeated me failed the critical morale test they were forced to take because I had carved them down to about 20%. So they were eliminated as well! By the end of the game I only had one unwounded trooper left, but get a load of this: I calculated that these 12 cavalrymen were responsible for the elimination of about 90 enemies all together! Well worth their ration of gruel and oats, don’t you think? It was one of those days I will never forget. I wish they were my figures, I would have painted a Croix de Guerre on all of them! (With TSATF you can do that and it will actually mean something.) My only regret is that the picture I took of this valiant lot didn’t turn out very well; as you can see.

Editers Note: Thanks again to "Bwana" Bill!

Tuesday, July 26, 2005

Historicon - Part 1

Robert ran a game of Flames of War at Historicon. The game was the Tractor Factory in Stalingrad. I was able to see this terrain "in the rough" the week prior when he ran a test game. Everyone who played it said it was a great game! I don't have any captions for all the photos. I'll do what I can to get updates on this.


In addition, expect an After Action Report from "Bwana" Bill on a game of The Sword and the Flame that he played in at H'con!

Enjoy!