A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!
Monday, November 21, 2005
Friday, November 18, 2005
Tuesday, November 15, 2005
Thursday, November 10, 2005
Desperate Rearguard Action in the Burning Sands!
This time we tried the Hold-the-Line scenario in the Flames of War rule book. It has a lot of good special rules that work really well. The Reserves and Ambush rules are particularly effective in making for a tense game!
A German panzergrenadier company in a rear-guard position is charged with holding back a victorious British advance while their “komeraden” are in full retreat. They are on the defensive and dug in. Half of their units will arrive randomly as reinforcements. Two are being held in ambush positions. The question is; will this be enough to hold back the British Desert Rats tank company that wants to block the German retreat? "Tune in" below to find out!
A German panzergrenadier company in a rear-guard position is charged with holding back a victorious British advance while their “komeraden” are in full retreat. They are on the defensive and dug in. Half of their units will arrive randomly as reinforcements. Two are being held in ambush positions. The question is; will this be enough to hold back the British Desert Rats tank company that wants to block the German retreat? "Tune in" below to find out!
Wednesday, November 09, 2005
Monday, October 31, 2005
Armored Forces Clash in the Desert
A panzerkompanie of the 7th Panzer Regiment is sent forward to retrieve a missing tank recovery vehicle. They are looking in the right place but what they don't realize is that a British tank company has already found it. Both sides are surprised by the sudden apperance of a strong force to their fronts. A meeting engagement in the open desert between armored forces! This is going to be fast and furious! The orders "Button up, Action Front" are passed down the line on both sides. The German Mark IIIs open fire at long range while the British commander sends his light tanks barreling toward the advancing German infantry in an atempt to cut them down before they have a chance to go to ground.

On turn one, the British Bren Carriers speed forward to shoot at the unprotected infantry. Along with the three 'Honey' Stuarts', they killed all but two stands and the commander of the Panzergrenadiers. On turn two a combination of the StuG IIIs and the SdKfz 221/222 recon squadron hosed down the Honeys and the Bren Carriers. The Brens all died, one Honey died, and the command Honey bailed.
With the British Armoured Squadrons' command tanks burning and the Panzer Kompanies' Recon commander sitting on their objective, the game ended in a German win with a victory point score of 5-2. (The victory points come out of the rule book, and result is given due to the fact that the victor only lost one full platoon.)
'Bwana' Bill played an excellent game, recovering well from what seemed an initial setback. After my Honey Stuarts and Bren carriers hammered his infantry on my half of turn one, it was looking grim. However, his StuGs were nearly impervious to my fire (mostly due to my poor die rolls! Have I mentioned I have demon-possessed die?) while his long 7.5cm guns were more than a match for the mediocre (POOR!) armor on the Grants.
One thing that I didn't do in the game was to attempt to fire both the guns on the Grants. If I fired the turret 37mm as well as the sponson 75mm, I'd get two more shots per turn. The problem with that is that I have to roll higher on the die to hit due to the vehicle commanders' attention being split between guiding the gunner and trying to aim and fire the turret gun himself. (Both guns are +1 to hit when fired simultatneously.) I chose not to fire both guns, since I already needed 4/5 to hit. That was tough for me to roll, so making it a 5/6 would just mean that I didn't hit as often as I did, which was rare! Hindsight is 20/20 they say, and I think now that if I roll more die, I have a better chance of hitting. So, perhaps I'll try that next game... and we are having a rematch!
While the game may have seemed very lopsided, it was actually very close up until near the end and could have gone either way at various points in the battle.
I think I won't let him bring his StuGs next time! ;-P
I've entered our results for this game into the Race for Messina on the FoW official website.
I'm sure my fellow "Brits" will not appreciate my contribution... oh well. Perhaps I can pull a win out next time!
'Bwana' Bill played an excellent game, recovering well from what seemed an initial setback. After my Honey Stuarts and Bren carriers hammered his infantry on my half of turn one, it was looking grim. However, his StuGs were nearly impervious to my fire (mostly due to my poor die rolls! Have I mentioned I have demon-possessed die?) while his long 7.5cm guns were more than a match for the mediocre (POOR!) armor on the Grants.
One thing that I didn't do in the game was to attempt to fire both the guns on the Grants. If I fired the turret 37mm as well as the sponson 75mm, I'd get two more shots per turn. The problem with that is that I have to roll higher on the die to hit due to the vehicle commanders' attention being split between guiding the gunner and trying to aim and fire the turret gun himself. (Both guns are +1 to hit when fired simultatneously.) I chose not to fire both guns, since I already needed 4/5 to hit. That was tough for me to roll, so making it a 5/6 would just mean that I didn't hit as often as I did, which was rare! Hindsight is 20/20 they say, and I think now that if I roll more die, I have a better chance of hitting. So, perhaps I'll try that next game... and we are having a rematch!
While the game may have seemed very lopsided, it was actually very close up until near the end and could have gone either way at various points in the battle.
I think I won't let him bring his StuGs next time! ;-P
I've entered our results for this game into the Race for Messina on the FoW official website.
I'm sure my fellow "Brits" will not appreciate my contribution... oh well. Perhaps I can pull a win out next time!
Subscribe to:
Posts (Atom)

































