I really like the Perry Miniatures range of Choson Korean Imjin War miniatures. I decided now is the best time to finish it off and place a large order. Normally for a large order I would go direct to a miniatures manufacturer. For this order I thought why not, I'll try a US retailer. I purchased some stuff from Architects of War at Fall-In! last year and really liked the people who worked there and the products on sale of course. So I placed a special order with AoW knowing it might take a while to get it. I got my Perry Miniatures Choeson from Architects of War. AoW ordered it a couple of weeks ago, got the order in complete from Perry Miniatures and shipped to me the same day. Excellent service from both!
A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!
Saturday, June 11, 2011
Jealous?
I really like the Perry Miniatures range of Choson Korean Imjin War miniatures. I decided now is the best time to finish it off and place a large order. Normally for a large order I would go direct to a miniatures manufacturer. For this order I thought why not, I'll try a US retailer. I purchased some stuff from Architects of War at Fall-In! last year and really liked the people who worked there and the products on sale of course. So I placed a special order with AoW knowing it might take a while to get it. I got my Perry Miniatures Choeson from Architects of War. AoW ordered it a couple of weeks ago, got the order in complete from Perry Miniatures and shipped to me the same day. Excellent service from both!
Thursday, March 10, 2011
Warlord Games - Imperial Roman Army
Saturday, February 12, 2011
Miniature Wargaming ADD...
Wednesday, November 24, 2010
Das Book - A Flames of War Compendium
With that in mind, and given the fact that real life and online game addictions keep me focused on things not on the tabletop, I have trouble remembering the basic rules - forget about all the special rules, scenarios, and scenario special rules!
Our friends down under at Battlefront (New Zealand, not Oz!) have released a compendium of special rules for each army in the mid to late war range, called "Das Book". Included in this small tome are all the charts for the arms and equipment of each army, as well as all the missions and mission special rules!
One thing that I have not tried yet is the "Total War" rules. These are games from 3000 points and up! Amazing!!! I can see dozens of tanks and hundreds of infantry moving across a table, ready to smash into their opponents!
I call "Das Book" a bargain at $10.00 (U.S.)!
Once, long ago, an old soldier told me that "plagiarism is the highest form of a compliment" - or something to that effect. Therefore, I present to you, directly from the FoW Web site - copied from the back cover of "Das Book" - an overview by the lads in New Zealand! If you want to read it and get a view of the book and all the great charts, you can go here.
Oh! And please tell me I'm not the only one that doesn't get the "Das Boot" reference? ;)
"Das Book is the Flames of War field manual for the consummate WWII general. With all the tools and tactics you need to play a one on one engagement with a friend or enter the tournament arena and destroy your opponent’s forces. Know your enemies strengths and weaknesses, understand the missions and objectives, learn how to use the terrain and fortifications of the battlefield to your armies best advantage.
Compiled from across the Flames Of War book range, Das Book includes:
- Nine Combat Missions: Free-For-All, Encounter, No Retreat, Fighting Withdrawal, Breakthrough, The Cauldron, Roadblock, Hasty Assault, and Breakout.
- All mission special rules.
- Late-war Airborne Assault Special Rules and Mission.
- Amphibious Assault Rules and Mission.
- Bocage Rules.
- River Crossing Rules and Mission.
- Fortification Rules, with updated bunker rules and two Fortification missions, Trench Fight and The Big Push.
- Street Fighting Rules and Mission.
- Complete Mid and Late-war Arsenals for all of the major forces."
So what's the bottom line? In one small book, you have all the information you need, from all of the books - mid-war to late war - to play any era of game you like, save the new early war games! That saves having to tote around 3-5 larger books!
Like I said, at ten bucks "Das Book" is a bargain!
Wednesday, October 27, 2010
Warlord Games Bolt Action Universal Carriers Mark II
Tuesday, October 26, 2010
It's Time - Fall-In!

Yes, it's that time of year to pack up the vehicle and head north to Fall-In! 2010. This year it's in Lancaster PA at the Lancaster Host. Formerly where Historicon used to be held.
- Friday - Noon into evening - Flames of War Doubles Tournament.
- Saturday AM - Flea Market - I have a table and a bunch of junk (gold to some others I hope) to sell
- Saturday 2PM - Red Devils vs. Germans - 28mm Disposable Heroes game. Germans provided by our very own Bwana Bill! All three of us inconsistently posting bloggers will be there so say "hello" if you'd like. My son painted all the Red Devils, I'll take pictures and post a report.
- Saturday 7PM - Flames of War Vietnam Ia Drang - I'm busy trying to finish all these before then.
- Sunday - Shopping
Saturday, August 28, 2010
Huzzah Hobbies: New Gaming Store In Northern Virginia
http://www.huzzahhobbies.com/index.cfm
Looks like it will be well worth checking out!
Friday, August 27, 2010
Warhammer World War II
They said there will be a new batch of supporting books for the new Warhammer Ancient Battles 2.0 book. There will also be a World War I dogfight book; the title of that one will be "Flying Circus," or something like that. Most interesting of all, there will be a World War II book that will be called "Kampfgruppe Normandy." This is interesting because my friends and I have always wondered about what playing WWII would be like with a Warhammer 40,000 (40K) framework. Years ago there was a home grown Warhammer WWII freely available on the Internet. Our group had downloaded all of it but never got around to trying it. When it comes right down to it, there already is a 40K system for WWII out there. You all know it as Flames of War (FoW). It's no secret that the creators of FoW used to be Games Workshop employees in New Zealand. But, as we all know, FoW is a 15mm system whereas I'm sure that this new Warhammer Historical book will a 28mm approach. It will be interesting to see what this new book is like. Remember; you heard it here first!
Tuesday, August 24, 2010
The Graying of Canis Wolfborn - Continued from the Greening of Canis Wolfborn
Some time back I described cleaning and "greening" the Canis Wolfborn model here. I primed him before I finished writing my post about the greening, and then began to paint.
After months and months of painting a bit here and a bit there, I've finally decided to leave well enough alone, and have finished Canis Wolfborn.
I used the photos on GW's website and the box cover as a guide for colors and such. Where I deviated from the GW paint scheme is where I felt the artistic need to express my own unique flavor, in paint.
Enjoy the "wolfy" goodness!

I had a "model" to pose for me, so I could make the wolf more realistic - and personal: Izabelle, smile and take a bow sweet girl!
... and for my next trick, Thunderwolf cavalry, "hacked" from GW Space Wolves space marine models and Warmachine "Warbeasts".
Tuesday, August 17, 2010
Dancing with Death in the Desert - the Introduction
After some debate, we determined that the "Big Game" would consist of Italians and Deutches Afrika Korps attacking 8th Army Brits and U.S. Army. It was decided, after much more debate, that there would be no "Tigers", although technically our game, which was not intended to be totally historical, was being played in Tunisia.
The Defenders were dug in like ticks on a hound. The 8th Army selected a large "domed building" - known in most parts of the world as a mosque - to defend. With walls and towers, this looked to be quite a formidable location to assault.
The Americans were in trenches and behind hills. Between them and their DAK nemesis was a building housing occult relics, which Dr. Jones would love to get his hands on, but not if the forces of "Der Furher" got there first! Of course, if the 1st Infantry Division arrived first, the relic would be placed in "good hands". ;)

Here is "Herr Leutnant" standing on his Sdkfz 251, ready to charge into battle. Note the calm demeanor, the steely gaze.

Could this be the reason for Herr Leutnant's confidence? Two of the DAK's finest vehicles: Panzer IIIs, with short 50mm guns. Hmmm... Perhaps not. I managed to acquire some 25mm decals the day before the game, just in time to add the finishing touches to these lovely models. Pitty they didn't perform in battle as well as they look - but that's another post!

Or perhaps these incredible Marder tank destroyers? Would they see off the Yank armor with their powerful guns? These were acquired by MekMeister Carl, though I'm not sure who the manufacturer was - they are really nice, prepainted vehicles though!

Well... If all else fails, rely on your non-commissioned officers to take charge and continue the assault: Red Section Sergeant stands at the ready to obey his Leutnant - or carry on, should the "El Tee" fall to enemy fire.
...to be continued...
Friday, August 13, 2010
Field of Glory PC game

I have been playing this PC version of Field of Glory for about three months now. It is a computer war game that is based on the now well-known Field of Glory table top miniatures rules for ancient wargaming. But, for those of you who have been exposed to the miniatures rules and have found them to be a a bit daunting in scope and complexity, please do not think that of this PC game.
I would venture to say that this PC version is somewhat loosely based on the miniatures rules. It does use the same fundamental method for resolving combat but all that is handled by the program. It is very easy to select and move units. The interfaces are all very intuitive and it is extremely easy to start playing right away without studying anything. Its really just a simple matter of selecting a unit with your cursor. The area around it then lights up to show where it could possibly move to, and then you just click on any highlighted hex and it goes there. If the selected unit is a missile firing unit the yellow range circle appears on the map to show all the areas it can possibly fire at. At the same time, all the enemy units that are potential targets for either a missile attack, or a charge, suddenly display icons that allow you to then shoot at them or attack them. So it really is just a simple point and click system. The program comes with a very nice, easy to use, easy to understand, built-in manual that you can call up any time to study.
You can play against the AI or you can play by email against human opponents. The AI is good for learning the game and practicing a bit. The real beauty of the game is the play by email(PBEM)system. You will want to play the game this way because the AI will not be much of a challenge for you after a while. The game appears to have become quite popular. There over 1200 people that are participating in the PBEM system and it is quite easy to find someone to play against. You can issue, or accept, an open challenge or you can set up private games controlled by password access. There is no subscription fee or payments of any kind for using the PBEM system. Anyone who registers a valid game license is free to play as much as they want.
The basic game comes with quite few set scenarios that you can play by yourself or with someone else. There are now three supplements that have come out for the game with a fourth on the way. Each supplement provides even more scenarios and they also provide army generators that allow you to build your own armies and then use them.
I realize that this is a not a tabletop miniatures game, but let me tell you, it sure goes a long way toward satisfying that gaming itch when you know that your next miniatures game might be a month or more in the happening. Through this game I have established a relationship with a very nice gent in Australia (and I live in Virginia!). We have been playing back-to-back games against each other for two months now and it has been lot of fun for both of us. It's nice to come home, fire up the computer, see what he has done to me today, and then see what I can do to pay him back! All this doesn't take much time either, you can play out a game turn in about 15 minutes!
That is all I want to say about it for now. This is not intended to be an exhaustive review of the game. I just wanted to get the word out that I think this game is a real gem that more people should try. I think you will really like it.
As far as I know there are only three ways to buy this game. The first would be to order or download it from Slitherine.com in the UK where it was developed. The second would be to order or download it from Matrix Games. I personally prefer to order mine in disc form from Strategypage.com because I like their prices and free shipping.
Tuesday, August 10, 2010
Colonial Wargames Convention Announced for 2011
Sunday, June 20, 2010
Wings of War

This afternoon, Bwana Bill, Orkmeister Karl, Andy, and I had the opportunity to have a little "dad" (and not so dad!) time. Bwana had the World War I version of Wings of War, and has purchased a lovely array of their models. We sat down and ran through about five games in four hours. Amazing!!!
The game is played entirely with cards - unless you choose to purchase the lovely plane models (pre-painted). There are NO dice in the game. You select three moves (left turn, right turn, sharp right [for rotary engine aircraft!], straight, climb, or Immelman) and that is what you do during your turn. Each card represents a "phase". During each phase, you select your card, lay it down, move your aircraft, and then check range and arc of fire to any nearby opponents.
We played about 3 or 4 games of standard fighter scenarios - first the two "newbs" played each other, then all four of us played as wingman - two man teams.
I really enjoyed the game, as it is very quick and easy to learn and play - and as always, my eyes are drawn to well painted models - especially if I don't have to paint them!
In two scenarios, we play two fighters attacking a fighter, which was escorting a two-seater reconnaissance or light bomber aircraft. The objective for the fighter team was to stop the larger aircraft from getting to their airdrome and taking photos.
That was interesting - the larger aircraft, being two-seaters, have a rear gunner - therefore, they "sting" from the front (maybe - depending on the aircraft) and the rear.
All in all, we had a great time, and then got to have a quick gander at Orkmeisters scenario books for Kreta. Fallschirmjagers coming to a gaming table near you in the near future!!!
Sunday, May 02, 2010
Warlord Games Bolt Action British Paras
It's been a long time since the last post on this blog, hasn't it?I've been quite busy with work, family and painting when I have the chance. I thought I would share an experience today as my son decided he wants some 28mm WWII British Paratroopers. Since he has done very well in school, I thought I would treat him with a few.
Kyle likes "larger" 28mm sizes so we looked online at:
Artizan Miniatures
Bolt Action (Warlord Games)
Renegade Miniatures
All of them looked good, but after closely reviewing them, Kyle preferred the Bolt Action range. I think it helped that almost all of the pictures were of painted miniatures. It appears they were painted by Paul Sawyer too, who is one of the owners of Warlord Games. Very nice paint work too I look forward to Mr. Sawyer posting more pictures of his work.
Also, I recently purchased and started playing the new Flames of War: Market Garden campaign and board game. So far it's been a lot of fun to play. I'll follow up with another post reviewing this game.
Friday, January 22, 2010
Zulu! Or the Anniversary of Isandlwana and Rorke’s Drift

“Like Wolves on the Fold” by Mike Snook – you can read a review by Bwana Bill HERE
“How Can Man Die Better: The Secrets of Isandlwana Revealed” by Mike Snook
They are both out of print but you can find them for sale at www.amazon.com
Bwana Bill has written a few great posts regarding The colonial experience with Zulus which you can find searching our blog.
A couple of years ago I started on my 28mm Zulu project. It’s been shelved for the time being but I thought today would be a good excuse to post how I paint my Zulu Warriors.
The first thing I do is decide how I can make the process as quick and easy as possible. I’m a lazy git and really don’t want to spend much time painting hundreds of Zulus. But I want hundreds of painted Zulus!
Here’s what I use, in the order that I use them for my “Married Zulus”:
Krylon Camouflage Brown
Citadel (Games Workshop aka GW) Chaos Black for hair and band
GW "Leather" for straps
GW Bleached Bone as the base color for leggings.
Shields GW Bleached Bone highlighted GW Skull White, with brown splotches of Tamiya Nato Brown.
GW Bolt Gun Metal for iron blade
GW Bleached Bone for blades
Brush on my home made magic dip. GW Brown Ink + Future Floor Finish
I have only painted Old Glory Married Zulus so far.

Monday, December 07, 2009
15mm Sci-Fi - Rebel Miniatures
Here's how it happened...Black Knight, a good friend who I game with a lot and attend conventions with pointed me to the new Battlefront Flames of War Vietnam* miniatures. Those Hueys look nice! So I sent my Father and Brother and sent them a link to buy me the US Cavalry "army" so they could get me that for Christmas. While I have time to wait, I started looking around my game room, otherwise known as the room of disorganisation, to decide which project to keep working on until the Cavalry arrive. "Should I work on some Flames of War Brits? No, I've been painting Flames of War miniatures for the last couple of months." Then I thought "Should I work on the 40K Tyranids? No. Even though my son is working on Games Workshop IG and Tau, I just can't bring myself to work on it." Then I saw my boxes of 28mm plastic Napoleonics. I painted about 24 French Line Infantry but honestly I'm just not into it right now. Looking around some more I found some Rebel Miniatures 15mm "Earth Force Marines" and two Grav tanks. "Well, they're the closest miniatures I have to 15mm Moderns that aren't WWII so why not."

In two nights I've painted over 20 Earth Force infantry and two tanks. I plan on expanding the force with Merkava 5s and even more Earth Force Troops. Although MY troopers are "Cavalry" or "Mobile Infantry" in my story. Oh and I want some of those gun ships and drop ships too! They look great. I still have to touch them up and dull coat them but I'm happy with the results.
Here are a couple more pictures. Forgive me as I used my iPhone and they are quite shiny!

Now, what rules am I going to use? Heck if I know. I have been thinking I'll create my own since there doesn't seem to be a 15mm company level Sci-Fi game out there.
* I realize that Battlefront insists the Vietnam game and miniatures are "Wargames Illustrated" but who are they kidding?
Monday, November 30, 2009
The Raid
Shouts of “Fermo!” erupted from the Italian guards, as they waded into the unruly mob, rifles swinging.
Long Range Desert Group Leftenant Nigel Smythe-Clyde and Sergeant “Jock” Andrews slipped quickly under the fence and into the desert as the sun began to set, whispering a word of thanks to the lads in the camp for the distraction they had provided. With the light fading and the heat of the day dropping, the two survivors of the ill-fated raid on a Duetche Afrika Korps (DAK) supply dump began the long trek to freedom, hoping to fight again another day.
Smythe-Clyde could not help but relive the moments leading up to their capture, as he and “Jock” moved from cover to cover as best they could in the bleak desert terrain.
The raid began with two teams of LRDG trucks and jeeps, carrying a lone S.A.S. team, surprising the drowsy guards at the DAK supply depot. The initial explosion from the S.A.S. team's demolition charges, or "Lewes Bombs", destroyed a pile of fuel drums, sending flames high into the gloaming sky.
Smythe-Clyde’s team raced past a lone Italian Stuka, hosing it with tracer fire as they went. Their route took them between three tasty targets, and their combined fire destroyed all that they aimed at, sending exploding ordinance arcing into the sky, narrowly missing their vehicles.
With the flames settling down to a steady burn, it was time to leave. Having achieved four of five of their intended objectives, it was time to beat a hasty retreat before the alerted enemy arrived.
The other LRDG team commander swept in and picked up the S.A.S. team and headed for their planned escape route, as the roar of engines and a plume of dust announced the arrival of a group of unhappy DAK soldiers. Watching their precious supplies go up in flames put them in a decidedly foul mood.
The DAK heavy machine gun unit leapt out of their Krupps trucks and set up their weapons, intent on stopping the "Tommies" from escaping. As Smythe-Clyde’s team began turning their vehicles around to make good their escape, the DAK HMG teams opened fire, destroying every truck in Smythe Clyde’s team. Two men ran towards his jeep as he began to accelerate away from the killing zone, he nudged “Jock”, who slewed ‘round, braking and accelerating, then braking again as he neared the survivors. The two troopers jumped on board as “Jock” stood on the gas pedal, pumped the clutch and sent the jeep careening towards the other LRDG team’s location.
As they drove, the soldiers could not take time to reflect on their grievous losses, instead focusing on getting clear of the area, hoping to fade into the desert as dusk approached.
A rumbling in the distance announced the approach of another enemy unit. Drivers pushed their machines to the limits as they negotiated the unfriendly, yet familiar desert terrain.
Ahead of the escaping LRDG, a DAK Panzergrenadier platoon leapt out of their trucks and hustled into position, hoping to block the oncoming juggernaut with a wall of lethal lead.
The LRDG teams approached a route they had reconnoitered earlier around a patch of nearly impassable marsh, filled soft sand, when a sharp-eyed gunner spotted the Panzergrenadiers and opened fire. At nearly the same instance, every gunner on the remaining trucks and jeeps sent a fiery hail of tracer-laden machine gun fire into the scrambling grenadiers. Bullets struck flesh and bone with merciless abandon.
As they eased past the marshy area, they could hear the cries of the wounded and dying. There was no return fire. Smythe-Clyde allowed himself the slightest grin, hoping that this encounter was a portent of their impending escape.
The last gleam of the desert sun disappeared as the survivors pushed past the salt marsh and continued towards a wadi, which they hoped would shield them from enemy eyes and retribution.
As darkness deepened, the teams were forced to slow their vehicles, for fear of becoming stuck or running into an enemy position. Smythe-Clyde and his comrades pushed on, relying on the cover of darkness and what speed they could maintain to cover their escape. He could just make out the entrance to the wadi they sought, slightly illuminated by the rising moon. If only their luck would hold a bit longer! They were in sight of safety!
Suddenly another sound issued from the night. Again, sounds of engines, but this time mixed with the unmistakable sounds of tracks clanking across the desert floor.
Smythe-Clyde took a deep breath and said a quick gallows humor prayer,”For what we are about to receive, we give thee thanks!”
Two SdKfz-231 armored cars appeared like ghosts out of the darkness. They opened fire on the escaping LRDG teams, missing all but one truck. The team from the stricken Chevy leapt to safety, climbing aboard another vehicle.
One of the “acht-rad”, or eight-wheeled armored cars was sitting directly in the entrance of the wadi, nearly blocking the escape route. Engines roared as the commander saw their only hope for escape slipping away. He shouted his command, “Get past ‘em, go, go, go!! Into the wadi, move it!.”
The other armored car was on their right hand side, outside the wadi. If they were quick enough, and lucky with their shots, they might be able to bail the crew of the one armored car out, and dodge the fire of the second by entering the wadi.
Smythe-Clyde ignored the command to enter the wadi, instead ordering “Jock” to slide past the second armored car while it was pre-occupied with the other team.
As he glanced back, he could just make out the flashes of fire from HMGs. He wondered if it were the same lot that had killed most of his team. To their side, he could see sporadic fire, apparently from another panzergrenadier platoon.
The other LRDG team commander and his trucks entered the wadi and raked the side of the armored car, unfortunately to little effect.
Then, with a lurch, Smythe-Clyde’s jeep came to a bone-jarring halt and burst into flames. He and “Jock” were both thrown from the vehicle. In the flames, he could just make out the team he and “Jock” had rescued, apparently dead from machine gun or cannon fire. Smythe-Clyde and “Jock” leaped to their feet and ran onward, hoping to escape in the darkness.
Inside the wadi the other LRDG team’s luck ran out. With their vehicles destroyed by HMG and 20mm cannon fire, three surviving teams attempted to assault the armored car in the wadi. A series of rushes and assaults using sticky-bombs failed to produce results, and the return fire from the armored car killed the remaining men.
The clank of tank treads on desert track grew noticeably louder, and then ominously stopped. “Jock” and Smyth-Clyde looked at each other and slowly stood, throwing their weapons and Arabic headgear to the ground. Ahead of them, five Panzer Mark III “Specials” loomed, all guns trained on the two survivors. Behind them, the turret from the armored car swung around to cover them. A hatch opened in the lead Panzer, and the tank commander climbed out, motioning with a raised MP-40 for the pair to approach.
As they walked cautiously up to the Hauptmann, they heard in surprisingly clear and nearly unaccented English, “Welcome into the “bag” Tommy. Cigarette?”
Tuesday, November 17, 2009
The Greening of Canis Wolfborne
I was so excited by this acquisition that, although I was completely awash in pre-convention painting projects, I took time to clean the model and put him together.
I will reiterate that I have never seen such an imposing hunk of metal designed for the tabletop! Canis is a "mere" Space Marine, his size alone is inconsequential - unless compared to a "mere" mortal! However, his mount, the cybernetically enhanced Thunder Wolf, Fangir is another story altogether.
I have not done actual measurements so cannot provide an accurate size for the model; let's just say it's really big!
Unfortunately, when I built Canis and Fangir, I was out of "green stuff" modeling putty and could not fill the cracks left between larger bits.
I finally got some green stuff and went to work on Fangir - and here are a couple of photos showing the results.
Fangir and his rider, from the front
Looking down at Fangirs' tail end
As I worked with the model, it became apparent that the spaces left between Canis' arms and his torso did not require putty. However, poor Fangir had a few spots that needed a bit of help.
I mushed up the yellow and blue parts of the green stuff, squished it around till it was nicely blended, then rolled it out in long strips that would nearly fit into the crevices. Using a dental pick, I pressed the green stuff into the cracks, and poked it into a similar appearance and texture as his fur.
I also learned a bit about photography while getting the shots for this posting; Note to budding miniatures photographers - when using the Super Macro setting on your camera, using a flash will leave a large black shadow in the shape of your lens! DOH!
I have begun the carbonite freezing process... umm.... I mean the priming process, and hope to begin painting Fangir and his pet space marine soon!
Thursday, November 12, 2009
An Unfortunate Oversight
I mentioned that due to several factors I was only able to get in a couple of games at Fall In this year. I shouted out much deserved thanks to Jim "Gnome Wars" Stanton - and then moved on to the next topic!
The other games I played at Fall In are a direct result of the hard work and generosity of Black Knight and Consul Scipio!
These two partners in warfare planned and executed a Warmasters Ancients Campaign that was somewhat like a Tourney.
I had never played Warmaster Ancients before, so this was a learning experience. Consul Scipio had the doubtful privilege of playing me in our first game of the campaign. I won that one, but only due to his patience, kindness, and forgiving nature. Also mass. I had mass. I had a LOT of mass! Black Knight spent several hours prior to the campaign painting up extra Gauls for me to use in my assault on Consul's Roman Legions. (After all, what have the Romans ever done for us?)
My second game was against Black Knight. After having to wake me several times so I could fumble my figures about the table, we decided to call it a draw! As was the case in the game against Consul Scipio, my game with Black Knight was filled with patience and generosity. Both were very forgiving opponents to this beginner! I will say that Black Knight's Persians are a "nasty" army to face, and the battle presented me with yet another learning opportunity!
I enjoyed my games of Warmasters Ancients, and consider that a high point of my weekend! Although I do like the game, my current gaming priorities and budget preclude me from investing in figures or rules. I loved the way it flowed though, and I think I could do pretty well - until my die turn against me as is so often the case!
My deepest and most sincere thanks to both Black Knight and Consul Scipio for an enjoyable campaign and the opportunity to play a new and fun game!
Tuesday, November 10, 2009
Saying "So Long" to Gettysburg; The End of an Era - the Death of the Hobby?
Apparently there was an issue that precludes the HMGS-East from returning to the Eisenhower Hotel and Convention Center, which is located right next to the Gettysburg battlefield. Although the hotel is old and the amenities are minimal and rather expensive, the nearness to the battlefield, where so many Americans fought and died for their causes, seems to lend a special feel to the Fall In convention.
In the past, I've had poor experiences with several of the staff at the Ike; though most to try to provide good customer service. Several were true gems, shining stars of friendliness and service. This year, as always, the staff was overwhelmed by the sheer volume of the attendees. That, and dealing with folks irritated by any myriad of issues, doesn't make for a pleasant work environment.
I'm not certain of the reasoning behind the move to Lancaster, PA, but I'm sure that the convention will still be a good one, though I am saddened by leaving Gettysburg. The last Fall In (for the foreseeable future) at Gettysburg was appropriately themed, the Beginning of the End. The theme was related to the end of WWII, as the allied forces made advances into the home territories of the axis forces. For me, it was the end of an era. I hope that one day Fall In will return to Gettysburg, perhaps at the Ike or at a different venue. There are few things as awe inspiring as a slow drive through the battlefield on a crisp fall morning, monuments rising out of the mist like soldiers of old, giving one last hurrah for the final charge!

Another issue that impacted many gamers, including myself, Consul Scipio and the Black Knight (not to mention about 40-100 other folks!) was that the Ike overbooked a large room, which was to be used for several early Friday games, and the Flames of War Mid-War Tournament. The result of the overbooking was that many of the earlier games, one of which I was supposed to play in, were canceled, and the FoW Tourney was postponed for several hours.
That was most certainly not a good way to start the weekend. That early morning game I had signed up for, was the only game I was able to pre-register for. My weekend was beginning to look bleak before noon on Friday!
I was able to get into a couple of games this weekend, though literally only a couple! For the expense and hassles involved, it is hard for me to justify attending a convention, if I am only able to play a game or two.
Shouts and salutations, and my deepest thanks for a good time go out to Jim "Gnome Wars" Stanton for an amazing game that was entertaining in so many ways! Jim is the co-author of Old Glory's "Trench Wars" rules, along with John Spiess. The two colluded on the table set up for an East Front World War One game. Later, with minor adjustments, Gnome Wars, which is basically a WWI game using fantasy miniatures produced by Brigade Games, took the tabletop and more wanton death and destruction abounded! The game is learned quickly, and is very easy to play, although at times adjusting tactics to various surprises tossed in by the game master can be a challenge! There were a lot of ladies and young folks playing the game. I'll take a wild guess, but I'm thinking that three primary factors attracted younger gamers and the rare lady gamers: ease of play, enjoyability, and very "cute" miniatures. I mean, how threatened would you feel when facing a German Lancer Gnome mounted on a bunny? Really. :-)
Another issue, though not related to the Ike, was the rather slim pickings at the Flea Market.
Based on the experiences of Bwana Bill, Consul Scipio, and myself the Flea Market was below par this year. There were a lot of folks selling nicely painted armies or figures at high prices; some of us selling a lot of cruft and clutter, and very few folks really spending money. This year I sold perhaps 1/3 the amount I usually sell, and had to drop my prices to the point that I couldn't buy all the things on my shopping list. This is a very bad sign and presents a potential danger to my own home. After selling all that lead and not replacing it, combined with all the hot-air from Washington, D.C. in such close proximity to my home, I'm afraid my house may float away. (That was a non-partisan, "I dislike politicians of all types" sort of poke!)
Finally, I heard a lot of commentary from fellow gamers about "the death of the hobby". As the economy continues to tank, the priorities of many gamers have had to shift to simply keeping food on the table or a roof over their heads. The snowball effect is, of course, in play. Lower sales and higher production costs lead to higher prices, and thus lower sales. It's a self-licking ice cream cone. I don't believe this cycle will continue. If it does, some miniatures manufacturers will simply go out of business. However, not all will go out of business, and there will be new ones starting up. The economy will rebound, and the world will be well again. Or as good as it ever is.
Aside from the obvious economic issues, some gamers were concerned about the poor turnout and the aging gamer population.
I didn't see that.
What I saw was a good turnout at Fall In, with good participation by gamers of all ages.
In fact, one of the highlights of Fall In, for me, was watching some young men and women play in the "Under 18 years of age" Flames of War Tournament. I was amazed to see young folks playing a fairly mature game, rolling bones, pushing lead - and rarely, if ever, referring to a "cheat sheet".
Death of the hobby? I think not. With young folks maintaining an interest in games that are not "easy" to play, aided by folks who run fun games or fun tournaments, or create simple and enjoyable games that provide an entry level experience for potential new gamers, and I think the hobby is safe enough for now.
Overall, I had a very nice time, though the best part was, as usual, seeing friends, rolling bones, and pushing lead!
