Tabletop Wargames Blog

A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazey Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!

Tuesday, July 14, 2009

U.S. Army Enters the Mediterranean!

Bwana Bill and I have been discussing getting back into Flames of War (FoW) for some time now, so we put lead on the table and made it happen!

Bwana is used to playing his Deutsch Afrika Korp (DAK); however, for our return to the desert after nearly three years, Bwana ran the game and assisted his son in playing, while running his all new, fresh off the table U.S. Army Tank Company!



Two platoons of Sherman tanks, an infantry platoon, a Company Command platoon in Sherman tanks, and a platoon of tank hunters - M-10 tank destroyers made up the U.S. Tank Company.

On the German side were the following platoons; Company Command in Panzer Mk IVs (x2), two platoons of Panzer III (with the long barreled 50cm gun - 3 shots per turn if they don't move!) and a platoon of armored Panzergrenadiers.

This appears to represent two fairly evenly matched opposing teams; however, there are benefits and detractors each opponent had to deal with.

After a rousing rehash of the rules (did I fail to mention that it's been nearly three years since we've played FoW?) we placed our units on the table and prepared to duel.

On the first turn, due to the special rules of the scenario we were playing, our units had effectively moved - so could only shoot at reduced rate of fire.

The Germans started the game; my first time running DAK, so I was anxious about my ability to run the army properly. However, this was offset by the fact that Bwana Bill and his son had not fielded an 'Ami' army before!

I rolled to dig in my infantry on one objective - and failed. Since they didn't move or shoot, they were considered concealed and gone to ground.

A few shots at long range from the 50cm guns and the 75s of the Panzer platoons and the Company Command team resulted in one American tank bailed out, one in flames and the 2IC tank(the Executive Officer or 2nd in command)in flames.















First blood to the DAK veterans!















American 2IC tank in flames


On their turn, the Americans chose to move closer to the Panzers with one tank platoon, and wisely elected to place their surviving Company Command tank behind a building. A leaderless company usually results in an epic fail!

Maneuvering deftly up a wadi, the Americans closed the distance and opened fire on the Panzers. The results were one Panzer III bailed and one burning.

On the other half of the table, the M-10 Tank Destroyers also closed the range and fired into the flank of the first DAK Panzer platoon, bailing one and killing another.

The American infantry moved out of their vehicles into buildings on their side of the table and consolidated their positions.

Turn two:

I rolled to dig in my infantry on one objective - and failed.

Having forgotten my Stormtrooper move at the end of my turn, I decided to stay where I was and slug it out with the Sherman tanks. 2nd platoon of Panzers opened fire on the Shermans at range, killing two.

1st platoon lit up the second Sherman platoon, killing two tanks, and also took a "just for kicks" shot at an American halftrack in the open, missing miserably.

I succeeded in remembering my Stormtrooper move, and rolled successfully for two platoons to move, and moved them four inches - one towards the enemy, one away.

The Americans moved their 1st tank platoon towards the objective guarded by the DAK Panzergrenadieres. The half tracks, free of troops but armed with machine guns, moved towards the hapless infantry this turn as well.

The survivors of the American 2nd tank platoon fired on the Panzer IVs of the Company Command team - knocking out the German 2IC. The American Commander, peeking out from behind the building fired his rounds into the panzers, with little effect.















The Americans maneuver aggressively

The M-10s, now in range, fired at long range, and knocked out a Panzer III of 2nd platoon, on the German left flank. Between the M-10s and the survivors of the American 1st tank platoon, the German 2nd Panzer platoon lost another tank, and two more bailed.

Turn three:

I rolled to dig in my infantry on one objective - and failed.

I rolled to get my tank crews that were bailed out back into their vehicles. One failed. The other crew jumped in and prepared to resume the battle.

Since the Americans were now in range of the "doorknocker" 37mm gun on the infantry command half track, it fired two rounds - hitting once, and true to form, the shot bounced off.

Did I mention my infantry failed to dig in, on three tries???

2nd Panzer Platoon fired at the American 1st platoon, killing another tank and bailing one other, leaving only the platoon command tank fully operational.

1st Platoon and the Company Commander chose to shoot at the survivors of the American 2nd tank platoon, and destroyed it nicely. One unit dead!

The Americans rolled to get their tank crews back in the fight, and succeeded.

The Americans returned fire from the M-10s, bailing three of the remaining Panzers in 1st Panzer platoon, and killing one.

1st Tank platoon charged up to the (not) dug in Panzergrenadiers, alongside four half tracks. The armored juggernaut lashed out with machine gun fire, pinning the infantry thus reducing their "defensive fire" to one shot per section, vice the normal three shots. The German defensive fire managed to knock out one American half track.

After killing one section with the MG fire, and nicely pinning them, the tanks and tracks charged into assault. They rolled, I rolled, they rolled, and the infantry was dead. Poor guys never had a chance against tanks, all unsupported like that! However, the German half tracks remained on the objective, thus contesting it.

Turn four:

I rolled to dig in my infantry on one objective - and failed. Oops - hehehe! Never mind, they were dead at this point.

At this point I march moved the Company Commander towards an unguarded American objective. He closed to about eight inches.

On the American turn, Bwana Bill and son attempted to consolidate their position on the German objective by killing all the remaining tracks. They accomplished this without too much trouble - half tracks against tanks aren't much of a match! With those tanks and half tracks on my objective, I needed to pry them off or get a vehicle there to contest it, before the start of their next turn.

The American Commander made a run for the objective, which was about to be contested by the German Commander, and fired a shot at the German Command tank, but missed. Nearly an epic fail; however, he now contested the objective, and on my turn I would need to blast him off the objective to win it, and perhaps the game.

The M-10s fired at the German 2nd tank platoon, managing to bail three tanks - leaving the platoon combat ineffective.

Turn five:

I rolled to get my three bailed crews back into their vehicles, succeeding on two, but the third crew were certain their vehicle was about to brew up, and stayed cowering beside it. Rommel would have been able to inspire them - Rommel I'm not!

The Panzer IV Company Command tank fired at full Rate of Fire (RoF) at the American company commander, penetrating his armor and cooking off his ammo. A leaderless company is not a good thing.

I charged one tank of 2nd tank platoon up onto the recently captured objective, placing its barrel almost onto the rear of one of the surviving American tanks. The remainder of the platoon (the ones that were in the battle!) and 1st tank platoon then opened fire on the Sherman tanks and the two half tracks. Results, all in flames - you gotta love those long barreled 50cm guns, firing 3 rounds each! I do recall the many games when my Brits were on the receiving end of that fusillade, and it is unpleasant seeing that many die rolled against your vehicles!

At the bottom of turn five, I rolled for Stormtrooper moves for each of my units, and all three got it. I moved closer to the objective to insure the Americans wouldn't attempt to retake it with the M-10s, and eased the Company Command tank up next to the burning American CO's tank.

At this point I controlled one objective, and the Americans were without their CO.

As Bwana Bill and his son began their turn, they realized they needed to take a morale check; however, without a CO, there is no morale check. Game, set, and match.

A win for the doomed DAK, and a good first mission for the fresh faced Americans!

Sunday, July 12, 2009

Mare Nostrum



I don't know if any of you have noticed, but there seems to be a lot more interest these days in the Italian Army's role in World War II. I think that our friends at Battlefront.com might be largely responsible for this when they produced a very nice product line of Italian pieces and background information for the Flames of War rules.

I recently acquired a new book called "Iron Hulls, Iron Hearts," by Ian W. Walker, which proved to be a very interesting attempt to rehabilitate the image of the Italian Army in the North African campaign. The book focuses on the armored divisions and makes a very convincing argument that they achieved impressive results given the resources at their disposal.

Now our friends at Iron Ivan have published a companion book on the Italian army to their Disposable Heroes/Coffin for Seven Brothers rules. They have given it the title "Mare Nostrum," which is a reference to the Roman Empire and its attitude that the Mediterranean Sea was "Our Ocean." I have not purchased a copy yet, but I certainly intend to. My pals and I want to try some North African scenarios in the hopefully not-too-distant future, and we are bound and determined to not leave units like the Ariete and the Littorio out of it.

Saturday, July 11, 2009

Assembling the Sturer Emil

Well, I'm excited as I bought my Mid War Monster so I thought you might like to see the contents of the box and how the models look after assembly.


First, the miniatures come in a nice box. Note that Sturer Emils are 3 per box at $30.00. That's $10.00 each. For those quick to do the comparison, these are CHEAPER than "normal" Battlefront Flames of War tanks!





On the back of the box they list all of the models in the series.














Packed by Noriey. Let's see how well Noriey can pack!


















Looks like Noriey can pack in it!









It's all there! Note that after I took the shot, I found the sixth crewmember. He was squeezed in between some tracks!











Here is a close-up of the resin. Notice how "clean" it is. The entire resin model is like that. Very clean castings.






Now it's time to clean up some of metal parts and assemble the models. Only minimal cleaning
was required. The metal tracks fit to the body perfectly. The inside of the separate gun barrel that fit against the body required some cleaning out to fit properly, but not much.

I then glued the crew to a tounge depressor as I like to paint 15mm individual figures in this manner.





Here are some closeups of one of the assembled models.










So far, I've enjoyed putting these models together. Next I'm going to spray them black, spray Testors Panzer Grey and touch them up.

Friday, July 10, 2009

Mid War Monsters?


OK, I'm into just about everything regarding Wargame Miniatures. Historical, Fantasy and Sci-Fi in particular.


I enjoy Flames of War. It's a fun game and simple enough for me. Great way for me to get my toys on the table and kill a few hours. However, I do enjoy history, in particular "North Africa" in WWII. But that's another post.



Recently I got a chance to get a quick look at the Battle Front "Mid War Monster" book at my FLGS, Eagle and Empire. For a book about vehicles that were hardly or not at all used, I was impressed. It's clearly written for "fun". The articles for each vehicle were detailed and, I will admit, included a bit of fiction for vehicles that didn't see combat, although that is clearly indicated as such. One pleasant rule that applies to all these vehicles is they are disallowed in tournaments and used by "opponents permission", keeping these in the "fun only" category during game play. I enjoyed it so much I put myself on the pre-order list for this book and for the Sturer Emil and Boarhound. I mean, a giant 27 ton armoured car is simply not to be passed up by those of us who are Anglophiles. I had no plans to order any of them so I suprised myself that I did so.







Sturer Emil on the Eastern Front in WWII

Friday, June 05, 2009

New "Napoleon" rules



Good news for all you Napoleonic fans out there. Foundry miniatures in the UK has now released its own set of rules. It looks like a very beautiful book with a lot of color photos, painting guides, background articles, and maps. Here is what Foundry has to say about it: "Napoleon is not just another set of rules, it is packed full of information on one of the most colorful and dramatic periods in European history."

"Napoleon contains a unique set of entertaining rules that are flexible enough to be used with almost any basing conventions. It also includes many army lists for the most popular Napoleonic armies, plus advanced rules covering such diverse subjects as pontoon bridges, grand battery fire, ground conditions, setting fire to buildings, friendly fire and ambulances!"

"Napoleon also features articles on painting and collecting Napoleonic models, plus many other sections detailing uniforms and historical background. This 232-page, full-colour, A4-sized hardback has over 400 colour photographs and illustrations, including many Knotël prints, plus numerous diagrams, maps and other illustrations."

As far as we here at this blog are concerned, we are going to let you readers try them out and report back to us. None of us are into Napoleonics. Not that we have anything against it, it's just that none of us have storage space for yet another game system!

Wednesday, April 15, 2009

Consul Scipio's Projects

Every so often, I like to review the miniature wargaming projects I'm working on. I think this helps to keep me a bit focused. As focused as someone who collects and games just about every genre and many different sizes of figures available can be I guess.


War of the Ring
This new game by Games Workshop is quite possibly the best game system they've released. Ever. It's not perfect, but if you're a fan of "Middle Earth", like 28mm sized miniatures all ranked up in formations, want a quick game but still give a tactical feel, this game may be for you! I've pulled out all my GW Lord of the Rings figures which had been stored away for a few years to see what I had. After review, I can field a 2,000 point Elven army with Rohan Allies and a 2,000 point Isenguard Army, with an allied Mumak! All I need to do is buy some bases for this game. Games Workshop is having a hard time keeping up with the demand for their new War of the Ring movement trays that the bases fit into though. I haven't been able to buy them from my FLGS, Eagle and Empire nor from online mega store "The Warstore". I do need to buy an Isengard Troll to add to my evil force too. So I will post updates as I get relevant pictures of games or modelling projects.



15mm Sci-Fi
A suprise project that snuck up on me. Perusing through the TMP forums, I saw a post on "Space Above and Beyond" being sold at SAMs Club for $18.99. A poster, Cacique Caribe provided some links and a couple were to manufacturers. I clicked on the link to the blog "Dropship Horizon" just to see what the Space Marines looked like. They looked very, very nice. So I looked up the manufacturer, Rebel Miniatures and I saw some stuff I liked so much I had to order it. I'll describe what I ordered and this project in more detail in a near future post. This is my "when I don't want to work on 28mm stuff" project.

Wargames Factory Romans
I am an enthusiast of the Ancient Roman time period. Whenever I find a book about Ancient Rome, I will read it. My first ancients army is an Old Glory 28mm Marian Roman force. Lately I've been thinking I should add to it but I didn't want to continue painting Old Glory Romans even though I am an Old Glory Army member. I ordered some of the new Wargames Factory 28mm Late Republic Romans instead. These are cheap but from what I've seen online, they look good for the price. This is my "when I don't want to paint Middle Earth miniatures OR 15mm Sci-Fi" project.

Other projects I am working on when I have the desire to do so:
  • 40K - For the first time ever, I'm building a Space Marine force!
  • Warmaster Ancient Battles - I have a Late Repbulican Roman army I'm adding to
  • Warmaster Ancient Battles - I have an Ancient Indian army I need to finish
  • English Civil War - 28mm Warlord Games and Perry Miniatures are staring at me
  • American Revolution - 28mm Perry Miniatures are staring at me to get started
  • Napoleonics - 28mm Perry Miniature French are demanding to know why they've been boxed up.
Now that I type this out, I really have a problem finishing projects. Moreso than I thought. What should I do about it, if anything?
Vale,
Consul Scipio


Wednesday, April 08, 2009

Marcus Aurelius in 28mm

Have you seen or heard of this new figure from Warlord Games? It is the Emperor Marcus Aurelius depicted as a tired campaigner somewhat like he was portrayed in the Russel Crowe "Gladiator" movie. It is an interesting departure from the typical heroic poses that we always see in miniature wargaming. Marcus Aurelius was the epitome of the "philosopher king" style of ruler, and here he looks like he is watching a battle or campaign unfold in front of him, not because he wants to be there doing it, but because he has to be there doing it.

It sort of reminds me of that well-known sculpture called "End of the Trail" (bottom right) that shows a Native American who has obviously also seen a lot of campaigning in his time. In any case, I think I like it, mainly because it is different, and it seems to capture the essence of Marcus Aurelius and what he was all about.