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Wednesday, March 30, 2005


WizKidsGames has another winner on it's hands; Pirates of the Crimson Coast.

For $3.99 you get at least two ships, and maybe a reef, maybe an island, or maybe a fort. Also included are two of the smallest d6 you'll ever see, as well as the rules, and some gold game coins. (Not real gold, not legal tender, except in the game!)

You punch out the ship pieces and put the ships together. Each has a value depending on its stats – like the number of masts it has – which will equal the number of canons the ship has – the amount of cargo it can carry, and it’s speed.

You build a fleet, usually around thirty-five points (ships run from 5 points to nearly 20 points per vessel) and then you roll to see who places terrain – like islands!

After all the Islands are placed, each player puts gold out, face down on each island.

The object of the game is to move your ships from your ‘home island’ to the islands with gold, explore them and collect as much gold as possible.

The player with the most gold at the end of the game wins.

The game is over when the last ship with gold lands at it’s home island – or when one team can no longer move it’s ships. If you’re ships are sunk or derelict, you’re out of the game! At that point, count the gold on the home islands, and the player with the most wins.

A snarky way to play this game is that whoever wins keeps all the gold they collected!

My daughter loves this game, my wife even plays it - she says the little one cheats!

It's pretty easy to play, and games don't take too long, so you can get a few games in during an afternoon.

For a card game, it's really a hoot! Almost, but not quite, "cardboard crack."

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