A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!

Friday, May 06, 2005

Warhammer 40K Revival


I've not played Warhammer 40, 000 (WH40K or simply 40K) in over four years - probably closer to five. Saturday, I will play a game with a new army, the new, 4th Edition revised rules, and three other relatively innexperienced players.

I say relatively; One of the lads has had photos of his army in Games Workshops' White Dwarf magazine. Carl does amazing work, both modeling and painting. And as if that isn't enough, he's one of the cannier generals in the game!

Bill and my son are the other two players; Bill has played a bit, and my son has only played 2 games.

Normally you won't seem me touting Games Workshop (GW) stuff on my Blog. I figure they get enough press on their own, throw in a few thousand Internet news groups on the subject of their various games, and they don't need my Blog boosting their sales.

I don't feel the need to boost their sales because I have become very dissenchanted with the company and their business practices. While the popularity of their product climbs, their prices increase for everything they sell.

They package stuff so that you have to buy a pile of junk you don't want to get the one or two items you need.

However, it's not my intent on this Blog to bash GW either! I still like WH40K a bit, and it gives me some 'bonding' time with my son.

Sooner or later, his interest in historicals will blosom and he'll be rolling bones and pushing lead alongside me, and ditch the plastic heap forever! ;-)

Bill describes the scenario like this: "Six numbered markers are placed face down on the table. Probably four on the "surface" and two in an underground labyrinth. Then a D6 is rolled to identify which one is the real objective. Both sides have to find the real one and get it off the table. The labyrinth is actually only a small aspect of the scenario.

This is one of those things where it could end quickly, or it could be very dramatic."

We'll see!

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