A Blog about Wargames and wargamers. Discussion of rule sets, painting techniques, different models, figures, links to manufacturers, reviews of all of the above, and other gamer resources. Not all Gamers, not all modelers - a blend of both! You are at http://tabletopgamer.blogspot.com Your hosts are Bwana Bill, Krazy Keith, and Consul Scipio. Thank you for visiting our little slice of the World Wide Web!
Thursday, March 15, 2007
Disposable Heroes & Coffin For Seven Brothers.
You may have been wondering what we have been up to lately. Well I can tell you that we have been busy gaming with a new set of World War II rules that I decided to try last Fall. It's called "Disposable Heroes & Coffin For Seven Brothers." That is quite a mouth full so let's just refer to it as "DH/C7B" for now. The long name comes from the fact that the first editions of the rules used to be two different books. Disposable Heroes was infantry rules, and Coffin For Seven Brothers was for tank rules. Now everything is together in under one cover.
We have been using 25/28mm scale, which is something we have not been able to do for a very long time until we discovered these rules. We are thrilled to finally be back into it. These rules can be used with 15mm and 20mm as well.
I won't go into a lot of detail right now, but I can tell you that we like these rules better than anything else we have tried. They are fairly simple, very playable, and yet have a realistic feel to them. The thing I like best is that your typical "unit" in these rules is a section/fire team instead of a full squad. That means that in a typical infantry squad you light machine gun (LMG) team is a separate unit from your riflemen. This gives you realistic flexibility because you can use you LMG team to provide covering fire while you rifle team maneuvers. The best innovation of these rules is that every time a unit takes fire it has to take a "guts check," even if it did not take any losses from the firing. This gives you a chance to pin down enemy units so you can move forward.
There are a lot of other things we like about the rules. Indirect fire things like mortars and off-board artillery are extremely easy. I have used both so far which is a big change from other World War II rulesets that just make those thing too complicated. Oh, and you don't have to fiddle with templates. Blast effects are very nicely handled without EVER needing a template!
I'll try to add more later on these rules. If you want to know how to get a copy look at the "Iron Ivan Games" link further down the page under "Gamers Resources."
Have any questions? PLEASE feel free to leave a "Comment" below! We would be happy to be of service.
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